We are in the crux of a digital
media revolution. Key to this era of change is convergence, of which Jenkins
(2006 p. 2-3) describes as ‘where old and new media collide’ encompassing
‘technological, industrial, cultural and social changes’. Dwyer cites Ofcom’s
definition: ‘the ability of consumers to obtain multiple services on a single
platform or device, or obtain any given service on multiple platforms or
devices’ (2010, p. 4). One of many facets of change arising from convergence is
the alteration in the manner advertising is undertaken, namely through new
media platforms of internet and smartphones. However there is debate as to
whether the nature of this change has resulted in an inspirational innovation
from which our everyday lives benefit, or a pervasive intrusion or detriment on
our day-to-day functioning. Through the case study of mobile marketing this
essay discusses digital media convergence in relation to advertising and new
media, attempting to answer the ultimate question – intrusion or inspiration.
Before one analyses the
consequences of advertising in new media, one must first understand its nature.
Due to digitisation and online media, new methods of advertising have rendered
conventional modes ineffective. Advertisers face reduced brand loyalty,
audience fragmentation and their avoidance of traditional media advertisements,
through time-shifting playback devices for example (Sheehan and Morrison, 2009).
Advertisers now target mobile phones, which ‘form an intrinsic part of our
daily lives’ (Wilken and Sinclair, 2009, p. 427) and have become ‘true multi-media
devices’ (Montgomery et. al, 2012, p. 664).
Sourced from XPLANE, 2009 <http://www.youtube.com/watch?v=6ILQrUrEWe>. |
Sourced from XPLANE, 2009 <http://www.youtube.com/watch?v=6ILQrUrEWe>. |
Techniques utilised see a blend of
commerce and content, the most popular form called ‘branded entertainment’,
wherein art and popular culture is combined with brand specific
promotional materials (Spurgeon, 2008, p. 41; Grainge, 2011, p. 167). It
encompasses SMS coupons, photographable barcodes, hyperlinked banner advertisements
and mobile landing pages (Montgomery, 2012, p. 665). One such example is Coca
Cola’s Australian SMS campaign of 2000, which received ‘2 million entries’ (Spurgeon,
2008, p. 42)- not unlike the example shown below.
Sourced from Johnson, D 2012, <http://www.tatango.com/blog/coke-has-a-4-digit-sms-short-code/>. |
Wilken and Sinclair (2009, p. 430) predicted that the mobile
advertising market would have grown to ’11.3 billion’ by 2011- thus creating
the impetus to analyse the effect of this growing market and ultimately attempt
to determine whether it is an intrusion or inspiration.
One might consider the benefits that new media advertising
via mobile phones have to offer. New media interact to better our access to
information, entertain us, foster communication and improve our lifestyle.
Telstra’s 1234 service offers the service of convenient access to a vast amount
of ‘information’ for a cost, delivering the requested data to the mobile phone
via SMS.
Sourced from australiaads, 2010 <http://www.youtube.com/watch?v=3xr5qcN7eqs>.
Although its nature as advertising is clear (as it recommends
the services of businesses relevant to queries) it demonstrates mobile
marketing’s capacity to facilitate what Wilken and Sinclair describe as
‘permission based marketing’, engaging consumer consent to provide advertisement
(2009, p. 428). They cited similar benefits derived from HooHaa advertising (a
service that sends targeted SMS advertisement within certain hours based on
consumer’s online registration of their interests), attributing its success to
consumer’s entertainment, relevant content, and subsidised access for receiving
advertisements (2009, p. 433). However perhaps most crucially, one of the most
obvious benefits is its accessibility for small business, wherein they can
‘generate new revenue streams’ and obtain ‘professional media services with
relative ease, which in turn frees resources that can be dedicated to the core
business’ (Spurgeon, 2008, p. 37). Despite these crucial benefits, there is a
necessity to recognise concerns regarding new media advertising.
Advertising in new media, and specifically mobile advertising
are not without extensive ethical concerns. Perhaps the most obvious is the
sense of intrusion. Where once the mobile phone was thought of as the private
realm of its owner, to some extent advertising crosses these boundaries – Wilken
and Sinclair noting that ‘how consent is defined is a grey area’ (2009, p.
432). Branded entertainment as aforementioned is one key example of crossing
controversial boundaries, particularly when targeting children. Montgomery et
al cautions ‘entertainment, communication, and marketing are combined in a
seamless stream of compelling sounds and images’ (2012, p. 660). An example
that Montgomery et al cited gave cause suspicion of mobile marketing. In 2009,
McDonald’s commemorated the film release ‘Avatar’ through ‘Thrill Cards’
accompanying Happy Meals - a QR mobile or webcam barcode to activate a virtual
online gaming world, deceptively creating awareness of both the McDonald’s and
Avatar brands.
Sourced from Timmersion07, 2009, <http://www.youtube.com/watch?v=GF54L-mS5wk>.
One does not have to look far to find other examples.
Girlfriend Magazine’s July 2012 issue featuring a QR code for ‘Wave-Envy’
how-to video, promoting VS Sassoon’s Wave Envy crimper styling tool. A few
pages previous was another QR code for Harper Collins Publishing, promising
user’s chapter extracts, trailers, author chats, downloads and prizes
associated with its featured teen fiction. Collectively, advertisements of this
nature, states Louis Moses, allow children to ‘develop unconsciousness to the
effect of marketing techniques presented through this medium’ (Montgomery et
al, 2012, p. 667). Ultimately, frequent exposure of mobile marketing to teens
potentially accelerates excessive media consumption and device mania, as youth
seek to participate with their friends in these activities.
Self taken photograph. |
Self taken photograph |
Mobile apps such as Foursquare, a location-based mobile
advertising service promote visitation to local commercial vicinities (e.g.
McDonalds) in exchange for game points, demonstrating the user’s achievements
amongst friends who use the app. Therefore it utilises peer pressure to trigger
the engagement with advertising. However, foursquare is not specifically
targeted at youth, nor is used dominantly by young people. What it does
however, Montgomery et al suggests, is extend the presence and pervasiveness of
new media into our everyday lives (2012, p. 665). Privacy concerns again arise
as one questions what app creators could do with the data, technically user
established consumer profiles.
Sourced from Loomba, A 2012 <http://anitaloomba.com/tag/sms-barcode/>. |
As we face a world of digital media convergence, new media
forms have given rise to advertising techniques that engage us in a way that
traditional advertising is failing (Sheehan and Morrison, 2009). Although some mobile
advertising have allowed users entertainment, knowledge, convenience and
companies the access to advertise, the practice is plagued by the concerns of
deceptive techniques, particularly as they are targeted at the most vulnerable.
This essay confirms that the interests of advertisers and consumers need to be
balanced so as to ensure ethical standards are maintained, whilst allowing what
could be considered an inspiratory innovation to shine.
Resource List
Unit Readings
Dwyer, T 2010, Media
Convergence, McGraw Hill, Berkshire.
Jenkins, H 2006, Convergence
Culture: Where Old and New Media Collide, New York University Press, New
York.
Spurgeon, C 2008, Advertising
and New Media, Routledge, Oxon.
Recommended Readings
Sheehan, K & Morrison, D 2009, ‘Beyond Convergence:
Confluence Culture and the role of the advertising agency in a changing world’,
First Monday, vol. 14, no. 3, viewed
16 August 2012, <http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/2239/2121>.
Sinclair, J & Wilken, R 2009, ‘Waiting for the kiss of
life: mobile media and advertising’, Convergence:
the journal of research into new media, vol. 15, no. 5, pp. 427-45.
Journal Articles
Grainge, P 2012, ‘A song and dance: branded entertainment
and mobile promotion’, International
Journal of Cultural Studies, vol. 15, no. 2, pp. 165-80.
Montgomery, K, Chester, J, Grier, S & Dorfman, L 2012,
‘The new threat of digital marketing’, The
Paediatric Clinics of North America, vol. 59, no. 3, pp. 659-675.
Magazines
Girlfriend Magazine,
July 2012, pp. 114, 122.
YouTube
australiaads 2010, Telstra
1234 2010 Ad, viewed 21 August 2012, <http://www.youtube.com/watch?v=3xr5qcN7eqs>.
TImmersion07 2009, McDonald’s
Avatar Augmented Reality Pandora Experience powered by Total Immersion, viewed
21 August 2012, <http://www.youtube.com/watch?v=GF54L-mS5wk>.
XPLANE 2009, Did You
Know 4.0, viewed 21 August 2012, <http://www.youtube.com/watch?v=6ILQrUrEWe8>.
Images
Grimley, E 2012, Harper
Collins in Girlfriend, taken 22 August 2012.
Grimley, E 2012, VS Sassoon in Gilfriend, taken 22 August
2012.
Johnson, D 2012, SMS
“COKE” TO 2653, viewed 21 August 2012, <http://www.tatango.com/blog/coke-has-a-4-digit-sms-short-code/>.
Loomba, A 2012, Foursquare,
viewed 21 August 2012, <http://anitaloomba.com/tag/sms-barcode/>.
XPLANE 2009, Did You
Know 4.0 Screenshot 1, viewed 21 August 2012, <http://www.youtube.com/watch?v=6ILQrUrEWe8>.
XPLANE 2009, Did You
Know 4.0 Screenshot 2, viewed 21 August 2012, <http://www.youtube.com/watch?v=6ILQrUrEWe8>.
Websites
Digitally Approved 2010, Branded
Entertainment – The Fanscape Q & A, Digitally Approved, viewed 27
August 2012, <http://www.digitallyapproved.com/2010/09/14/branded-entertainment-the-fanscape-qa/>.
Eadie, M 2005, The Digitisation
Process: an introduction to some key themes, Arts and Humanities Data
Service, viewed 27 August 2012, <http://www.ahds.ac.uk/creating/information-papers/digitisation-process/index.htm>.
Godin, S 2008, Permission
Marketing, Seth Godin’s Blog, viewed 27 August 2012, <http://sethgodin.typepad.com/seths_blog/2008/01/permission-mark.html>.
Hogan, J 2007, HooHaa
sends a clear message to mobile users, The Age, viewed 21 August 2012, <http://www.theage.com.au/news/business/hoohaa-sends-a-clear-message-to-mobile-users/2007/05/06/1178390140577.html>.
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